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Wednesday, May 16, 2018

The Town during Derby

 

It is easy to set up the  Town Visitors for a Train Derby Task ahead of time:

Serve all the visitors until they are in the final store but do not release (send to train station) them.

Handle all the townies in your Town Hall.

The Town Hall tabs are 

Idle | Waiting | Serving | Ready | Leaving |

If you have townies under the Idle tab, click on them and send them to a store they still want to visit (click on the townie - see visitor - store)

The Idle tab should be empty at this point. Next step is the Waiting tab. Click the townies - see visitor - which leads you to the store the townie is waiting in. Serve the townie and you will see the other townies waiting at this store, if any. Serve them all. Should you not be able to serve that first townie, click on his face and that brings you to the other townies waiting in that store. When done with one store, click on the Town Hall and select the next townie under the 'waiting' tab. 

At this point all your townies should be under the Serving tab. They will automatically move to the Ready tab when they are done in that store. If they want to go to an additional store, you can find them under the Idle tab. 

The Leaving tab shows you the townies at the station waiting for a train to the next farm or to go home. This can be helpful if another farmer is looking for a certain townie to pick up. 

The big train, the Eggspress will bring up to 14 townies with some wanting to be served in 3 stores. 
The personal train should be upgraded so it can pick up 10 townies from your neighbors' towns.
When the Town Hall is fully upgraded, it can hold 42 townies. So you can set up 42 fully served townies under the ready tab. 

Of course you still want to play the town even after this setup. If not needed for a derby task, send 10 townies to the train station, so you can pick up 10 with your personal train. Send 14 townies to the station before the Eggspress arrives.  Then repeat by starting at the Idle tab.

If you cannot serve a townie, either click the call for help button or click the train icon to send them to the station. 

Go one step further:

Keep a list of the stores
click on the Serving tab and pick the first shop, the General Store - See visitor - count how many townies would still fit in, if any. Go back to the Town Hall, scroll down to the next store, Cinema - click on a townie being served there - see visitor - count the empty slots. and so on. This gives you a list of the townies you want to pick up with your personal train. 


Friday, April 6, 2018

Bunny Derby

 

The Bunny is a nice addition to any derby since the bunnies give extra reward columns.

Bunny Derbies:  Mystery Bunny Derby, Power Bunny Derby, Chill Bunny Derby and Normal Bunny Derby.

Our neighborhood aims on reaching the possible three bunny columns for the rewards before aiming to place in the top three spots.  Bunny column rewards may be permits, puzzle pieces, multiple vouchers and boosters. 

Usually one of the leaders will start the derby to trigger the bunny timer and the first bunny will appear in around 1:45 hours. The second bunny will show up after one and a half day from derby starting time and the third bunny after three and a half day from derby starting time. 


The Chill Derby with bunny

the chill derby is great for non-derby farmers since it is totally stress free, no competition with other hoods, tasks stay on the derby board for the entire day and any task can be taken by everyone over and over again. There are 15 horseshoe reward columns with one possible land permit and with the bunny columns we can get a total of four land permits. If you still need to collect: A blueprint in 10th column, permit in 15th column, puzzle pieces in 13th and 15th columns. 


To see the Countdown Timer for the starting time of the 3 bunny seasons click HERE



Monday, January 15, 2018

Blossom Derby


Tips for Blossom Derby


1) For achieving maximum points all derby participants should do blossom tasks only.

2) The number of blossom tasks available on the task board at any given time depends on the number of farmers opted in:

3 to 5 farmers generate 2 blossoms
6 and 7 farmers generate 3 blossoms
8 to 10 farmers generate 4 blossoms
11 and 12 farmers generate 5 blossoms

3) It is of advantage to delete the unfavorable blossoms right away so new, hopefully, better blossoms will appear. We for sure delete all time-consuming blossoms such as goats milk, growing strawberries, wool and basket tasks.

Preferred blossom tasks are: Mining, Help, Town Train, and sellable crops such as soybean, rice. And wheat can be quickly used to make wheat bundles. 

As soon as we have all the blossoms we can have on the board, there is no need to delete non-blossoms. 
When one blossom task is finished by all and it is deleted, then it is time to clear the board of the non-blossoms in 15 to 20 second intervals. 
Then, in 29 Minutes the first new task will spawn being a blossom and having the 15 seconds between the new tasks gives us the time to decide to accept or delete that particular blossom.

4) Be mindful of our lower level farmers, there may be tasks they are not able to do.

5) Blossoms do have an expiration timer. 

6) Once a blossom task was done by all it must be deleted.

We coordinate and communicate via FB messenger, blossom derbies require teamwork. It is frustrating to all if one farmer does not finish her/his task and everyone else has to sit and wait.
A good practice is to prepare for a blossom task so when it is your turn it is completed in a timely manner.

7) It is expected of our farmers to make the commitment to play the blossom derby per our rules. It is perfectly acceptable to opt out of the blossom derby week if this seems to demanding.